STYX – LEVEL DESIGN CONCEPT

Styx is a stealth video game made by Cyanide Studios. The main character, Styx, is a green goblin who masters stealth and discreet robbery. He is also addicted to a drug named « amber ».
The following work was made for my level design classes during my bachelor at I.C.A.N., Paris.

This level was built with Unreal Engine 4.

STORY – BACKGROUND OF THE MAP

Styx is running out of Amber and hears of an Amber Bank where astronomical quantities of the precious liquid would be stored. After finding the position, he decides to rob it.

This level includes one main mission (steal the amber stock of the bank) and one secondary objective (eat all the contents of the buffet in the offices)

CONCEPTION

Yellow lights : main path for the player
White lights : secondary paths for the player
Blue lights : secondary objective zone
Red lights : « You almost finished the level keep it up » incentive
The player starts at the bottom of the screen.

The level was created with several layout of height to offer many ways to inflitrate the bank.

Pictures 1 & 2 : Entry hall, the player can walk on the ground or on the chandeliers.
Picture 3 : The player is hidding under the archives section of the bank
. He/she can now obserse the gard’s routine.
(Click on a picture to enlarge it)

REFERENCES

I tried to convey a certain idea of wealth. I looked at french castles like le Louvre or les Invalides in Paris, France, which have long galleries with high ceilings, large corridors richly decorated with paintings, statues and a few big chandeliers.