inTIErrupted

👔 inTIErrupted is a 2 player co-op game made during an alternative controler class.
The players main goal is to untie completly a 10 feet (3 meters) long tie without being caught.

I was mainly in charge of the level design and balancing.
Due to our schedules, I also ended up being in charge of the code in C# with Unity to finish the game in the following months, since inTIErrupted was selected for the GDC 2023 for the ALT.CTRL exhibit!

You can check the interview we did with Game Developer about the creation process of the game:
https://www.gamedeveloper.com/alt-ctrl-gdc-2023/-intierrupted-cooperatively-untangles-a-tie-filled-with-puzzles

Trailer made to present the first prototype of the game.

Overview made for our entry for ALT.CTRL #GDC23

Credits

Game Design
Clément Nowacki – https://www.linkedin.com/in/clement-nowacki/
Océane Famechon – https://famechonoceane.wixsite.com/portfolio

Game Art
Valentin Lothe – https://www.artstation.com/swiftshepard
Zoé N’Guy – https://zoe_ngy.artstation.com/

Game Programming
Elvis Henry – https://henryelvis.fr/
Lucas Esposito – https://mresport.itch.io/
Pierre Mariotte – https://pierremariotte98.wixsite.com/portfolio

Producing & Marketing
Margaux Courtois – https://www.linkedin.com/in/margauxcourtois/

UX & UI Design
Maurane Danloy – https://www.linkedin.com/in/maurane-danloy/
Laetitia Dionisi
Oceane Hadjadj – https://www.linkedin.com/in/oceane-hadjadj-31366b195/

Thanks to Tatiana Vilela Dos Santos and Olivier Drouet for their help on this project! (http://mechbird.fr)

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