
Role : Game design, code, art
Duration : 2 weeks, for the Gamedev.js Jam 2025
Engine : Godot 4
Skills : • Puzzle/Level design
• Narrative design
• An atypical 3Cs implementation to bring a new perspective to chess

BURDEN is a puzzle game inspired by chess. Within a dark atmosphere, you are the last spawn standing against the Chained Queen. Will you be able to defeat her ?
• Play chess from a pawn perspective. Unable to see the whole board, players have to be cautious.
• Contols are « planified turn-based ». With the help of a timeline, players are able to planify up to 5 moves ahead. Design-side, I combined it with a turn limit per level, forcing players to take a moment to think further than one move at a time. Therefore, they have too take risks sometimes.
• I took a great attention to the game atmosphere, I wanted something strange and dark. Chained Queens talks are voluntarily enigmatic.






















































































