BURDEN

Role : Game design, code, art
Duration : 2 weeks, for the Gamedev.js Jam 2025
Engine : Godot 4

Skills : • Puzzle/Level design
• Narrative design
• An atypical 3Cs implementation to bring a new perspective to chess

BURDEN is a puzzle game inspired by chess. Within a dark atmosphere, you are the last spawn standing against the Chained Queen. Will you be able to defeat her ?

• Play chess from a pawn perspective. Unable to see the whole board, players have to be cautious.
• Contols are « planified turn-based ». With the help of a timeline, players are able to planify up to 5 moves ahead. Design-side, I combined it with a turn limit per level, forcing players to take a moment to think further than one move at a time. Therefore, they have too take risks sometimes.
• I took a great attention to the game atmosphere, I wanted something strange and dark. Chained Queens talks are voluntarily enigmatic.

Alya

Role : Technical Game Designer
Duration : 1 month, for the Boss Rush Jam 2025
Engine : Unreal 5 – Blueprint

Skills : • Boss design
• Prototype the character controller and boss ideas in blueprint
• Manage a multi-disciplinary team of 4 people

Alya is a third person 3D game where players can use a magic helix wand to fly and fight in a desert full of illusions.

• The main challenge was the character controller. Alya has a generous move set. She’s able to jump, attack, shield and dive to explore and fight. I paid attention to code something functionnal but also as smooth as possible in a single month.
• Bosses are designed to « sublime » the character controller. Each of them aims to challenge a part of Alya’s move set with a singular gimmick.

STAR GARDENER


DOCUMENTATION


MEDIAS

inTIErrupted

👔 inTIErrupted is a 2 player co-op game made during an alternative controler class.
The players main goal is to untie completly a 10 feet (3 meters) long tie without being caught.

I was mainly in charge of the level design and balancing.
Due to our schedules, I also ended up being in charge of the code in C# with Unity to finish the game in the following months, since inTIErrupted was selected for the GDC 2023 for the ALT.CTRL exhibit!

You can check the interview we did with Game Developer about the creation process of the game:
https://www.gamedeveloper.com/alt-ctrl-gdc-2023/-intierrupted-cooperatively-untangles-a-tie-filled-with-puzzles

Trailer made to present the first prototype of the game.

Overview made for our entry for ALT.CTRL #GDC23

Credits

Game Design
Clément Nowacki – https://www.linkedin.com/in/clement-nowacki/
Océane Famechon – https://famechonoceane.wixsite.com/portfolio

Game Art
Valentin Lothe – https://www.artstation.com/swiftshepard
Zoé N’Guy – https://zoe_ngy.artstation.com/

Game Programming
Elvis Henry – https://henryelvis.fr/
Lucas Esposito – https://mresport.itch.io/
Pierre Mariotte – https://pierremariotte98.wixsite.com/portfolio

Producing & Marketing
Margaux Courtois – https://www.linkedin.com/in/margauxcourtois/

UX & UI Design
Maurane Danloy – https://www.linkedin.com/in/maurane-danloy/
Laetitia Dionisi
Oceane Hadjadj – https://www.linkedin.com/in/oceane-hadjadj-31366b195/

Thanks to Tatiana Vilela Dos Santos and Olivier Drouet for their help on this project! (http://mechbird.fr)

HARDSPACE : SHIPBREAKER

EVA Stadium / After-H

BWOK

Role : Game design & Game art
Duration : ~4 months, as a student project
Engine : Unity
Skills :
• Creation of easy-to-understand game items
• Creation of a fun universe to play with
• Team working

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BWOK is a sandbox game where you play as the kind astronaut farmer who raises a bunch of beaked scoundrels.

Chickens have differents elemental states (frozen, in fire etc.) that they can transmit to their peers and some environmental items, such as the player precious but very delicate corn field. Unconscious and insensitive to the consequences of their actions, these cute gallinaceans tends to create a monstruous chaos!

A gameplay video made by a player/youtuber while discovering BWOK (in French):


BWOK is also the basis of another project named « BWOK BALL« . The core gameplay remains the same but some tweaks were applied to turn a low-pace sandbox into a frenetic 2v2 couch game !

Every player has to find specific chickens to score a maximum amount of points by throwing them into goals. The time is limited, and each team can steal their opponents high-score-bwok!


BWOK and BWOKBALL were also made by:

Fabien CALENDIER
Game design

Julien LIAUZUN
Programming

Aurélien RITA
Programming

Jérémie TORDJMAN
Sound design

GONZ

Role : Game design & game art
Duration : ~ 4 months, as a student project
Engine : Unity

Skills :
• Interactivity between the differents states of every characters
• Design of child-friendly universe with a dark plot
• Team working
• Learned how 3D games work

GONZ is a mass-murder simulator for children.

It’s a sand box / god game made during my 2nd year at ICAN. You incarnate a bored god who decided to have to some fun by sending deadly weapons to its own creations to see them kill each other.


GONZ was also made by:

Sofiane BEN EMBARECK
Game Art

Vincent POPELIN
Game Design

Julien LIAUZUN
Programming