Role : Game Designer
Duration : 6 months (on-going)
For : Annoying Frog Studio (~20 people)
Itch.io link : Click here

Missions :
• Proposal of fun game mechanics while transmitting a powerful ecological message:
The player explores a desolate planet and uses magical pollen to restore life by growing grass.
• Promotion of the importance of ecological gestures with recognition of the difficulty they entail.
• Supervised two other designers and used Unreal Engine 5 to facilitate asset integration and improve team efficiency.
• Dedication to creating a viable and achievable project, while providing a unique experience for players.
Star Gardener is a poetic single-player exploration game where your goal is to collect the last traces of existing pollen in order to revitalize it and make it bloom again. By spreading this pollen thoughtfully, you can move forward in this lost world and learn more about the journey ahead.
DOCUMENTATION
Here are some examples of documentation I made during the production of the Star Gardener.
The presentation below was made to convey a clear idea of what we (game designers) wanted to bring to the character and its ability to move and explore the world in a unique way. In the early drafts, we tried something close to Death Stranding controller but due to time and technical restrictions, we were obligated to design a more simple controller.
I also made some shorter document like the UI one to go directly to the essential. They were here to indicate the global idea of a concept to our programmers and artists what we needed at the time.
MEDIAS


















































