Role : Game design
Duration : ~1 week
Engine : Unity
Missions : • VR (Meta Quest 2)
• Research on sign and feedbacks
• Balancing
Space Invader VR is a school project where we had to recreate Space Invader, juicier and in VR. We (team of 6) focused our work on VFX to create a visually appealling experience. I wanted the player to feel very powerful, so everything explodes and players are able to fill a rage bar that allows them to release a powerful attack.


Intentions document (final result may vary from it) :
